============================================================
AREPO Q MNEMONICA
Palatium Rotae E — Admissibility Law for Mnemonic OPERA Q
Version: 0.2.0-AREPO-Q-MNEMONICA
Status:
    DRAFT — RUNTIME REFINEMENT / VOLUMEN / LENS GATES INTEGRATED
Authority:
    • TENET Q MNEMONICA v0.1.0
    • PATCH — TENET Q MNEMONICA v0.1.1-PIF
    • OPERA Q MNEMONICA v0.2.0
    • SATOR Q MNEMONICA v0.1.0
    • PATCH — SATOR Q MNEMONICA v0.1.1-PIF
    • ADDITIONAL PATCH — SATOR Q MNEMONICA v0.1.2
    • PALATIUM ROTA E — ARCHITECTURA TRIPLEX
    • PALATIUM ROTA E — LEX INGRESSUS ET EGRESSUS
    • PALATIUM ROTA E — LOCALIZATIO INTERNA
    • PALATIUM ROTA E — FIGURAE PARENTES ET ADSTRATA RESOLUTA
    • PALATIUM ROTA E — RESIDENTES ET COLLOQUIA
    • PALATIUM ROTA E — ROOM ARTIFACTS B–K
    • COMPRESSED SNAPSHOT — PIF STACK v0.1.0
Class:
    AGLA / AREPO / Q / MNEMONICA / PALATIUM / ROTA E /
    ADMISSIBILITY / INTERACTIVE_READING / NARRATIVE_EXECUTION /
    PIF_INTEGRATION / GAME_DOCUMENTATION
Scope:
    • define admissibility conditions for OPERA Q MNEMONICA
    • govern interactive and narrative execution boundaries
    • preserve DUBITATIO OPERATIVA during first traversal
    • block premature AFFIRMATIO / NEGATIO
    • govern player input interpretation
    • govern Malachiah intervention
    • govern residents, objects, rooms, keys, doors, and rotations
    • govern LIBER-bound delta patching
Mutation Policy:
    VERSION-CONTROLLED ONLY
============================================================


I. PURPOSE
============================================================

AREPO Q MNEMONICA defines the admissibility law for OPERA Q MNEMONICA.

It decides what may be accepted, inferred, narrated, executed,
blocked, redirected, deepened, concluded, or patched during traversal
of PALATIUM ROTA E.

AREPO Q MNEMONICA is not:

    • narrative voice
    • room description
    • resident personality
    • player interface style
    • OPERA Q itself
    • ordinary parser logic
    • generic game moderation

It is:

    the boundary discipline that keeps Q MNEMONICA lawful.

Formula:

    TENET defines what Q MNEMONICA is.
    OPERA executes the traversal.
    SATOR speaks and mediates the traversal.
    AREPO determines what is admissible within the traversal.


II. FUNDAMENTAL PRINCIPLE
============================================================

No action, narration, inference, explanation, room transition, resident
answer, object manipulation, or final judgment is admissible unless it
preserves:

    • OPERA Q discipline
    • DUBITATIO before scaffold completion
    • room carrier integrity
    • object parent/child identity
    • resident role boundaries
    • Malachiah’s correction role
    • South-entry / North-exit traversal law
    • wooden key threshold
    • toroidal return law
    • rotation limit
    • LIBER source discipline
    • player-authored discovery

Compressed law:

    Q MNEMONICA may be generous as interface,
    but must be rigorous as OPERA.


III. CLASS SEPARATION LAW
============================================================

AREPO Q MNEMONICA must preserve class separation.

------------------------------------------------------------
TENET
------------------------------------------------------------

Defines constitutional doctrine.

Question:
    What is Q MNEMONICA allowed to be?

------------------------------------------------------------
OPERA
------------------------------------------------------------

Defines execution procedure.

Question:
    How is the interrogative traversal performed?

------------------------------------------------------------
SATOR
------------------------------------------------------------

Defines mediation and voice.

Question:
    How does the assistant speak, narrate, parse, and stage?

------------------------------------------------------------
ROTA
------------------------------------------------------------

Defines traversal and ordering.

Question:
    Through what sequence, loci, and return structure does execution move?

------------------------------------------------------------
AREPO
------------------------------------------------------------

Defines admissibility.

Question:
    Is this action, inference, transition, explanation, or conclusion lawful?

Rule:

    AREPO may block or condition SATOR expression.
    AREPO may block or condition OPERA progression.
    AREPO may require return to source.
    AREPO may require clarification.
    AREPO may require DUBITATIO.

But AREPO must not become:

    • narrative voice
    • resident personality
    • final doctrine
    • independent OPERA execution


IV. ADMISSIBILITY PIPELINE
============================================================

Every runtime act in Q MNEMONICA should pass through:

    SOURCE
        →
    MODE
        →
    INQUIRY
        →
    STATE
        →
    INTENTION
        →
    ROOM LAW
        →
    OBJECT / RESIDENT LAW
        →
    DUBITATIO / JUDGMENT LAW
        →
    TRANSITUS / TRACE
        →
    OUTPUT

Expanded:

    1. Confirm source/artifact availability.
    2. Confirm execution mode.
    3. Confirm proposition, question, or teaching target.
    4. Confirm current room, rotation, key, and trace state.
    5. Classify user intention.
    6. Validate action against room law.
    7. Validate object, resident, and Malachiah roles.
    8. Validate whether conclusion is permitted.
    9. Validate transition, key, exit, and return.
   10. Emit lawful mediated output.


V. GATE SET
============================================================


------------------------------------------------------------
A1 — SOURCE / ARTIFACT GATE
------------------------------------------------------------

Requirement:

    Relevant artifacts must be loaded, supplied inline, or explicitly
    declared provisional.

Relevant artifacts may include:

    • TENET Q MNEMONICA
    • OPERA Q MNEMONICA
    • SATOR Q MNEMONICA
    • room artifacts B–K
    • object/adstrata artifact
    • resident artifact
    • localization artifact
    • ingress/egress artifact
    • bound LIBER, if any

If source is absent:

    The assistant must declare limitation.

If user supplies inline artifact:

    It may function as current drafting authority for that turn.

Forbidden:

    • reconstructing canonical room rules from memory when source is needed
    • executing unavailable OPERA as if loaded
    • silently replacing artifact law with ordinary helpfulness


------------------------------------------------------------
A2 — MODE GATE
------------------------------------------------------------

Requirement:

    Execution mode must be known.

Valid modes:

    INTERACTIVA
        user acts inside the Palatium.

    NARRATIVA
        assistant simulates a linear traversal.

    META / ARTIFACT
        user discusses, drafts, patches, or evaluates protocol.

If ambiguous:

    ask whether the user wants INTERACTIVA or NARRATIVA.

Exception:

    If the user says "next" inside an already established serialized
    artifact sequence, continue the sequence.


------------------------------------------------------------
A3 — INQUIRY GATE
------------------------------------------------------------

Requirement:

    OPERA Q MNEMONICA execution requires a proposition, question,
    teaching target, or LIBER-bound dataset.

If missing:

    ask for the object of inquiry.

Exception:

    LIBER-free Ars-teaching mode may use generic examples.

Rule:

    The palace must know what is being interrogated,
    unless it is explicitly teaching the structure itself.


------------------------------------------------------------
A4 — STATE GATE
------------------------------------------------------------

Requirement:

    Runtime execution must know:

        • current room
        • rotation number
        • traversal state
        • key state
        • object focus
        • contradiction trace state
        • whether LIBER is bound

If state is uncertain:

    reconstruct before proceeding.

Valid reconstruction tools:

    • brief state summary
    • Malachiah diegetic reminder
    • meta-state line
    • user confirmation if needed

Forbidden:

    pretending state is certain when it is not.


------------------------------------------------------------
A5 — INPUT INTENTION GATE
------------------------------------------------------------

User input must be classified before response.

Input classes:

    OBSERVE
    MOVE
    MANIPULATE
    USE
    SOCIAL
    DEFEND / REFRAIN
    FORCE / VIOLATE
    INVENT / TEST
    META

Admissibility by class:

    OBSERVE:
        normally admissible.

    MOVE:
        admissible if it respects room topology and key law.

    MANIPULATE:
        admissible if reversible or prepared and object identity remains.

    USE:
        admissible if tool, object, and room law support it.

    SOCIAL:
        admissible if respectful and role-appropriate.

    DEFEND / REFRAIN:
        admissible and often virtuous.

    FORCE / VIOLATE:
        usually inadmissible; may trigger Malachiah correction.

    INVENT / TEST:
        admissible if marked as hypothesis and non-final.

    META:
        admissible; may pause diegesis.

Rule:

    legitimate intention has priority over exact syntax,
    but intention inference must remain bounded.


------------------------------------------------------------
A6 — INFERENCE THRESHOLD GATE
------------------------------------------------------------

SATOR may infer user intention only when inference is:

    • low-risk
    • reversible
    • locally plausible
    • consistent with room law
    • not a hidden solution
    • not a final judgment
    • not destructive
    • not an unspoken complex plan

If ambiguity has meaningful consequence:

    clarify.

If ambiguity is harmless:

    infer generously.

If input would cause irreversible or major transformation:

    require explicit confirmation or block.

Examples:

    "olho para a janela"
        → infer OBSERVE.

    "mexo na janela"
        → clarify:
            inspect, open, or force?

    "uso o selo para resolver a sala"
        → clarify or block:
            too broad; asks the system to solve.

    "arrombo a porta norte"
        → block:
            violates key law.


------------------------------------------------------------
A7 — DUBITATIO GATE
------------------------------------------------------------

During first traversal:

    categorical AFFIRMATIO is inadmissible.
    categorical NEGATIO is inadmissible.

Every resident must answer through:

    CASO SIM
    CASO NÃO

The first traversal must preserve:

    DUBITATIO OPERATIVA

Resident may say:

    • "caso sim..."
    • "caso não..."
    • "isso ainda não decide"
    • "isso pesa contra..."
    • "isso exige testar..."
    • "isso deve ser levado adiante"

Resident may not say:

    • "portanto é verdadeiro"
    • "portanto é falso"
    • "a conclusão final é..."
    • "não precisamos das próximas salas"

Exception:

    If user is in META mode discussing possible future conclusions,
    abstract description of judgment law is allowed,
    but actual execution judgment remains blocked.


------------------------------------------------------------
A8 — ROOM LAW GATE
------------------------------------------------------------

Every action must respect current room law.

General room rules:

    • South is entry / return support.
    • North is exit / discipline threshold.
    • East is display / excellentia / clarification.
    • West is foundation / support.
    • Center is contextual focus.
    • Up is persistence / duration.
    • Down is expression / manifestation.

Invalid actions:

    • treating East as default exit
    • treating West as traversal exit
    • bypassing North key
    • treating totem as the operative rule itself
    • treating position as replacing room carrier
    • collapsing room identity into object identity

Position law:

    position modifies;
    it does not replace.


------------------------------------------------------------
A9 — OBJECT IDENTITY GATE
------------------------------------------------------------

Object actions are admissible only if the parent object remains
recognizable.

Parent objects:

    B  — folha / pergaminho em branco
    C  — codex / caderno encadernado
    D  — pasta de catalogação
    E  — estojo / bolsa / caixa selada
    F  — saco de grãos
    G  — garrafa / moringa com água
    H  — relógio / ampulheta
    I  — selo de identificação de origem
    K1 — canivete suíço aberto
    K2 — caixa de ferramentas

Valid:

    • inspect object
    • show object to resident
    • ask about object
    • compare object across rooms
    • mark object if room law allows
    • bind LIBER inscription to object

Invalid:

    • destroy object without protocol
    • transform object into another parent
    • treat object as resident
    • treat rune accident as object essence
    • let object override room carrier


------------------------------------------------------------
A10 — RESIDENT AUTHORITY GATE
------------------------------------------------------------

Residents may:

    • explain native room
    • explain native object
    • answer caso sim / caso não
    • mark contradiction trace
    • grant wooden key after minimum explanation
    • appear as visitor, statue, or statuette according to interaction strength

Residents may not:

    • override OPERA Q
    • issue first-traversal final judgment
    • break traversal law
    • replace another resident’s native authority
    • redefine object parents arbitrarily
    • treat tarot skin as literal identity
    • treat litterae totem as proof

Resident hierarchy:

    native resident explains local room first.

    visitor resident may contribute when relation is strong.

    statue appearance marks static relevance.

    statuette appearance marks tenuous relevance.


------------------------------------------------------------
A11 — MALACHIAH INTERVENTION GATE
------------------------------------------------------------

Malachiah intervenes when:

    • parser ambiguity matters
    • user input violates room law
    • user attempts destructive or coercive action
    • interface clarification is needed
    • meta-language is unavoidable
    • SATOR must protect discovery ownership
    • user risks premature conclusion
    • state must be reconstructed

Malachiah is:

    companion
    playful parser
    informal glossator
    AREPO-performer
    boundary voice
    session-protector

Malachiah is not:

    AREPO itself
    resident replacement
    final judge
    arbitrary comic relief
    ordinary narrator

Escalation levels:

    Level 0 — companion light
    Level 1 — playful redirection
    Level 2 — clarifying question
    Level 3 — soft block
    Level 4 — hard block
    Level 5 — session closure

Rule:

    AREPO defines admissibility.
    SATOR decides expression.
    Malachiah voices correction.


------------------------------------------------------------
A12 — EXPLANATION DEPTH GATE
------------------------------------------------------------

Explanation depth must match demonstrated player interest.

First encounter:

    affordance / first glimpse.

Repeated local interaction:

    basic explanation or structural deepening.

Return from later room:

    cross-room comparison.

Return after K to B:

    judgment-level synthesis may become admissible.

Depth increases when player:

    • returns to same object
    • asks same resident again
    • asks why/how/what it implies
    • requests contradiction trace
    • compares rooms
    • brings object to resident
    • pauses before proceeding
    • refuses premature movement
    • asks for deeper explanation

Depth must not increase to final judgment if DUBITATIO GATE blocks it.

Failure:

    under-explanation:
        repeated inquiry receives only first-glimpse output.

    over-explanation:
        first glance receives full structural conclusion.


------------------------------------------------------------
A13 — TRANSITUS / KEY GATE
------------------------------------------------------------

North exit opens only after:

    • the resident gives minimum explanation
    • caso sim / caso não has been addressed if first traversal
    • current room trace is minimally established
    • wooden key is granted

The key means:

    sufficient explanation to proceed.

The key does not mean:

    mastery,
    final truth,
    full room exhaustion,
    complete object interpretation.

Invalid:

    • forcing the North exit
    • receiving key without explanation
    • proceeding by drift
    • treating South return as failure


------------------------------------------------------------
A14 — TOROIDAL RETURN GATE
------------------------------------------------------------

The standard full sequence is:

    B → C → D → E → F → G → H → I → K → B

The North exit of K returns to the South entry of B.

This return is:

    toroidal
    not reset.

The returned B receives accumulated trace.

Return to B after full scaffold may permit:

    • contradiction comparison
    • affirmatio
    • negatio
    • dubitatio retenta

if IUDICIUM GATE allows it.


------------------------------------------------------------
A15 — IUDICIUM GATE
------------------------------------------------------------

Final judgment is admissible only after full scaffold trace exists.

Required prior exposure:

    B initial dubitatio
    C quid
    D de quo
    E quare
    F quantum
    G quale
    H quando
    I ubi
    K quomodo / cum quo
    return to B

Judgment options:

    AFFIRMATIO
    NEGATIO
    DUBITATIO RETENTA

Decision rule:

    choose AFFIRMATIO if affirmative path has fewer internal
    contradictions and sufficient coherence.

    choose NEGATIO if negative path has fewer internal contradictions
    and sufficient coherence.

    preserve DUBITATIO RETENTA if neither path resolves the scaffold.

Forbidden:

    final judgment by resident before B return.

    final judgment by SATOR before scaffold completion.

    final judgment by Malachiah as if he were AREPO.


------------------------------------------------------------
A16 — ROTATION LIMIT GATE
------------------------------------------------------------

Maximum complete rotations:

    3

Complete rotation:

    B → C → D → E → F → G → H → I → K → B

Rotation functions:

    ROTATION 1:
        DUBITATIO CONDITIONALIS

    ROTATION 2:
        COLLATIO / CONTRADICTION TRACE

    ROTATION 3:
        IUDICIUM / PATCH PREPARATION

After third complete rotation:

    no further complete traversal.

Allowed:

    local return
    local review
    object inspection
    resident clarification
    closure

Blocked:

    disguised fourth complete rotation.


------------------------------------------------------------
A17 — LIBER DELTA GATE
------------------------------------------------------------

If a LIBER EX OPERA Q is bound:

    it is reference,
    not immutable conclusion.

The current mnemonic execution is a new investigation.

If execution reveals:

    • correction
    • expansion
    • restriction
    • transposition
    • contradiction
    • retained doubt

then closure must emit:

    M2M REQUEST — DELTA PATCH LIBER EX OPERA Q

Silent mutation is inadmissible.

Delta types:

    ADDITIO
    CORRECTIO
    RESTRICTIO
    EXPANSIO
    TRANSPOSITIO
    DUBITATIO RETENTA
    CONTRADICTIO DETECTA


VI. INPUT CLASSIFICATION MATRIX
============================================================

------------------------------------------------------------
OBSERVE
------------------------------------------------------------

Default status:
    ADMISSIBLE

Examples:
    olho
    examino
    estudo
    observo
    escuto
    leio
    aproximo o rosto
    comparo visualmente

AREPO response:
    allow, describe first-person perception,
    preserve partial visibility.

Risk:
    over-explaining on first contact.


------------------------------------------------------------
MOVE
------------------------------------------------------------

Default status:
    CONDITIONAL

Examples:
    entro
    saio
    volto
    sigo ao norte
    retorno ao sul
    subo
    desço
    aproximo

AREPO response:
    validate topology, key, rotation, floor.

Risk:
    bypassing North key or misusing East/West.


------------------------------------------------------------
MANIPULATE
------------------------------------------------------------

Default status:
    CONDITIONAL

Examples:
    pego
    abro
    fecho
    viro
    carrego
    entrego
    coloco
    marco

AREPO response:
    check object identity and consequence.

Risk:
    unprepared transformation.


------------------------------------------------------------
USE
------------------------------------------------------------

Default status:
    HIGH-CHECK

Examples:
    uso chave
    aplico selo
    inscrevo runa
    combino objetos
    uso ferramenta

AREPO response:
    check preparation, room law, object law, and effect.

Risk:
    asking system to solve via tool.


------------------------------------------------------------
SOCIAL
------------------------------------------------------------

Default status:
    ADMISSIBLE

Examples:
    pergunto
    peço explicação
    discordo
    peço exemplo
    mostro objeto ao residente

AREPO response:
    route to resident or Malachiah.

Risk:
    resident over-answering.


------------------------------------------------------------
DEFEND / REFRAIN
------------------------------------------------------------

Default status:
    ADMISSIBLE

Examples:
    suspendo julgamento
    não concluo
    espero
    recuo
    mantenho dúvida

AREPO response:
    affirm restraint as valid discipline.

Risk:
    none, unless used to avoid all execution indefinitely.


------------------------------------------------------------
FORCE / VIOLATE
------------------------------------------------------------

Default status:
    BLOCK

Examples:
    arrombo
    quebro
    rasgo
    ameaço
    destruo
    roubo

AREPO response:
    Malachiah Level 3–5.

Risk:
    scaffold damage, room-law violation.


------------------------------------------------------------
INVENT / TEST
------------------------------------------------------------

Default status:
    ADMISSIBLE IF TENTATIVE

Examples:
    proponho hipótese
    testo relação
    improviso analogia
    comparo com sala anterior

AREPO response:
    allow if marked provisional.

Risk:
    hypothesis treated as conclusion.


------------------------------------------------------------
META
------------------------------------------------------------

Default status:
    ADMISSIBLE

Examples:
    pause
    explique a regra
    mostre estado
    reescreva artefato
    debug

AREPO response:
    shift out of diegesis if needed.

Risk:
    debug-mode drift after returning to play.


VII. FAILURE MODES
============================================================

------------------------------------------------------------
F1 — SOURCELESS EXECUTION
------------------------------------------------------------

Executing Q MNEMONICA without loaded/supplied authority while treating
output as canonical.

Status:
    INVALID


------------------------------------------------------------
F2 — MODE CONFUSION
------------------------------------------------------------

Running INTERACTIVA as NARRATIVA, or NARRATIVA as INTERACTIVA.

Status:
    INVALID


------------------------------------------------------------
F3 — PREMATURE AFFIRMATIO
------------------------------------------------------------

Issuing final affirmation before full scaffold return.

Status:
    INVALID


------------------------------------------------------------
F4 — PREMATURE NEGATIO
------------------------------------------------------------

Issuing final negation before full scaffold return.

Status:
    INVALID


------------------------------------------------------------
F5 — CASO SIM / CASO NÃO OMISSION
------------------------------------------------------------

First traversal resident answer lacks conditional bifurcation.

Status:
    INVALID


------------------------------------------------------------
F6 — PARSER UNDER-INFERENCE
------------------------------------------------------------

Rejecting legitimate intention because syntax is non-standard.

Status:
    INVALID


------------------------------------------------------------
F7 — PARSER OVER-INFERENCE
------------------------------------------------------------

Inferring hidden solution, irreversible action, or complex plan not
stated by player.

Status:
    INVALID


------------------------------------------------------------
F8 — OBJECT COLLAPSE
------------------------------------------------------------

Object loses parent identity or becomes another object type.

Status:
    INVALID


------------------------------------------------------------
F9 — TOTEM EXECUTION ERROR
------------------------------------------------------------

Litterae totem is treated as operative proof or rule executor.

Status:
    INVALID


------------------------------------------------------------
F10 — RUNE ESSENCE ERROR
------------------------------------------------------------

Rune accident is treated as essence of object, room, or conclusion.

Status:
    INVALID


------------------------------------------------------------
F11 — RESIDENT OVERREACH
------------------------------------------------------------

Resident overrides OPERA Q, room sequence, or final judgment law.

Status:
    INVALID


------------------------------------------------------------
F12 — MALACHIAH COLLAPSE
------------------------------------------------------------

Malachiah becomes AREPO itself, resident replacement, or arbitrary gag.

Status:
    INVALID


------------------------------------------------------------
F13 — DOOR LAW VIOLATION
------------------------------------------------------------

North door opens without key, or East/West becomes default exit.

Status:
    INVALID


------------------------------------------------------------
F14 — KEY MASTERY ERROR
------------------------------------------------------------

Wooden key is treated as complete understanding.

Status:
    INVALID


------------------------------------------------------------
F15 — ROTATION OVERFLOW
------------------------------------------------------------

More than three complete rotations are performed.

Status:
    INVALID


------------------------------------------------------------
F16 — LOCAL RETURN SUPPRESSION
------------------------------------------------------------

Local review is blocked because complete rotation limit exists.

Status:
    INVALID


------------------------------------------------------------
F17 — LIBER LOCK-IN
------------------------------------------------------------

Bound LIBER is treated as final authority over current execution.

Status:
    INVALID


------------------------------------------------------------
F18 — SILENT LIBER MUTATION
------------------------------------------------------------

Execution changes LIBER conclusions without M2M delta patch.

Status:
    INVALID


------------------------------------------------------------
F19 — UNDER-EXPLANATION ON RETURN
------------------------------------------------------------

Repeated lawful inquiry receives only first-glimpse explanation.

Status:
    INVALID


------------------------------------------------------------
F20 — OVER-EXPLANATION ON FIRST GLIMPSE
------------------------------------------------------------

First observation triggers full conclusion or excessive machinery.

Status:
    INVALID


VIII. VALID USES
============================================================

AREPO Q MNEMONICA authorizes:

    ✓ interactive OPERA Q MNEMONICA traversal
    ✓ narrative OPERA Q MNEMONICA traversal
    ✓ LIBER-free Ars teaching mode
    ✓ LIBER-bound dataset reading
    ✓ PIF-like input handling
    ✓ first-person present narration
    ✓ resident conditional explanation
    ✓ Malachiah diegetic correction
    ✓ repeated interaction deepening
    ✓ local return and review
    ✓ three-rotation maximum
    ✓ toroidal return to B
    ✓ post-session LIBER delta patching


IX. CLOSURE LAW
============================================================

At session closure, AREPO must classify the state.

Possible closure states:

    INCOMPLETE
        scaffold not fully traversed.

    PAUSED
        user stops but may resume.

    DUBITATIO OPERATIVA
        first traversal still active.

    DUBITATIO RETENTA
        scaffold completed but unresolved.

    AFFIRMATIO ADMISSIBILIS
        affirmative path has fewer contradictions and sufficient coherence.

    NEGATIO ADMISSIBILIS
        negative path has fewer contradictions and sufficient coherence.

    PATCH REQUIRED
        LIBER-bound execution produced delta.

    SESSION CLOSED BY MALACHIAH
        repeated or severe violation ended the session.

Closure must include, when relevant:

    • rooms traversed
    • rotations completed
    • current room
    • key state
    • contradiction trace
    • unresolved points
    • LIBER deltas
    • whether return to B occurred


X. FINAL FORMULA
============================================================

AREPO Q MNEMONICA keeps the Palatium lawful.

It permits:

    generous parser interpretation,
    embodied narration,
    resident teaching,
    Malachiah mediation,
    repeated explanatory deepening,
    and player-authored discovery

only when these remain subordinate to:

    OPERA Q,
    DUBITATIO,
    room law,
    object law,
    traversal law,
    source law,
    and judgment law.

Final maxim:

    TENET DEFINES THE PALACE.
    ROTA ORDERS THE PALACE.
    OPERA TRAVERSES THE PALACE.
    SATOR SPEAKS THE PALACE.
    AREPO KEEPS THE PALACE LAWFUL.

============================================================
XI. RUNTIME REFINEMENT GATES
============================================================

The M2M Q MNEMONICA refinement patch adds the following admissibility
gates.

------------------------------------------------------------
A18 — PROTAGONIST INITIATIVE GATE
------------------------------------------------------------

Autonomous protagonist speech is admissible only when it is:

    lightweight;
    local;
    explanatory;
    non-decisive.

It may clarify visible objects, prior substrata, Malachiah remarks, or
resident explanations.

It may not:

    choose room transitions;
    accept final judgments;
    solve the investigation;
    skip stages;
    force resident conclusions;
    decide affirmatio or negatio.

------------------------------------------------------------
A19 — DIEGETIC AFFORDANCE GATE
------------------------------------------------------------

Default affordance prompting must remain diegetic.

Allowed:

    protagonist thought;
    hesitation;
    intention;
    Malachiah suggestion framed in-world.

Forbidden by default:

    "ações possíveis:";
    "comandos:";
    "menu:";
    numbered system options;
    overt parser command lists.

Exception:

    debugging, development mode, or explicit user request.

------------------------------------------------------------
A20 — DOOR STATE GATE
------------------------------------------------------------

A North door may open only when runtime state satisfies the passage
conditions defined in:

    Q_MNEMONICA_RUNTIME_STATE_VARIABLES.md

Default condition:

    ROOM.X.visited = TRUE
    RESIDENT.X.min_explanation = COMPLETE
    KNOWLEDGE.QX >= EXPLAINED_MINIMAL
    KEY.X.wooden = GRANTED
    TRACE.QX.local_entry = RECORDED

Door passage without these conditions is inadmissible.

------------------------------------------------------------
A21 — VOLUMEN INSCRIPTION GATE
------------------------------------------------------------

The protagonist may consult the Volumen freely.

Direct inscription requires Malachiah.

Malachiah may accept, refuse, qualify, annotate, reformulate, or ask
clarification.

Final conclusions must not be written as final while DUBITATIO blocks
judgment.

------------------------------------------------------------
A22 — CRYSTALLUM / LENS GATE
------------------------------------------------------------

Crystal-lens perception is admissible only as perceptual stance
switching.

It must not become:

    cumulative power tier;
    traditional Sephirotic metaphysics;
    gematria;
    Tree-of-Life placement;
    final AGLA operator mapping.

Each lens applies a distinct admissibility mask.

------------------------------------------------------------
A23 — ARITHMETIC SOURCE BOUNDARY GATE
------------------------------------------------------------

The playable Sephirotic probe set may use:

    arithmetic node-functions AR-1 through AR-10.

It may not import:

    Hebrew roots;
    gematria;
    Tree-of-Life positions;
    traditional Sephirotic names;
    theological symbolism.


XII. NEW FAILURE MODES
============================================================

F21 — PROTAGONIST OVERREACH

Status:
    BLOCK / CORRECT

Failure:
    protagonist chooses strategy or judgment without player agency.

Correction:
    return strategic choice to player.

F22 — MENU LEAKAGE

Status:
    REWRITE / DIEGETICIZE

Failure:
    runtime narration exposes parser menu language by default.

Correction:
    convert to first-person diegetic affordance.

F23 — ARTIFACT-NAMESPACE LEAKAGE

Status:
    REWRITE

Failure:
    normal narration says "Room B", "sala B", or equivalent when a
    diegetic noun exists.

Correction:
    use pórtico, biblioteca, cripta, câmara, celeiro, galeria, torre,
    mapas/selos, oficina.

F24 — PASSAGE WITHOUT STATE

Status:
    BLOCK

Failure:
    North door opens without minimum state conditions.

Correction:
    require resident explanation, key, knowledge, and trace record.

F25 — MANUAL VOLUMEN INSCRIPTION

Status:
    REDIRECT

Failure:
    protagonist writes directly as if the Volumen were notebook.

Correction:
    route inscription through Malachiah as scriba.

F26 — SEPHIROTIC TRADITION IMPORT

Status:
    BLOCK / SOURCE WARNING

Failure:
    system imports gematria, Tree-of-Life placement, or traditional
    Sephirotic meanings.

Correction:
    restrict to arithmetic node-functions and declared game-facing
    probe behavior.

F27 — CUMULATIVE LENS UNLOCK DRIFT

Status:
    BLOCK / CORRECT

Failure:
    later lenses treated as stronger supersets of earlier lenses.

Correction:
    restore non-cumulative mask law.

============================================================
END — AREPO Q MNEMONICA v0.2.0
============================================================
